Art in Second Life
Being able of "living" and expressing the self in a world where we can either follow or break the laws of physics is
a power never experienced before by the flesh and bones man. Flying, walking under the water without drowning,
painting the sky with any color, having any imagined body form and aspect (including non-human forms), being able
of dancing any kind of rhythm with a simple click, among other things, are possible and usual things in Second Life.
3D platforms and avatars have been used already for more than one decade in ganes and for several years on the Web.
However, althoug Multi-User Virtual Environments (MUVE) on the Web -- like Second Life and Active Worlds -- are not
a real novelty, Second Life (SL) has become a fever, being considered by many as the best digital life on the Web now.
Emergent possibilities and complexities make the SL a new platform for artistic experimentations and expressions. The
presentation will talk about the context of art in SL, showing art works developed by several artists and existent
experimentation spaces.
Martha Carrer Cruz Gabriel has a bachelor's degree in Engineer from UNICAMP, posgraduate in Marketing Communications
from ESPM-SP,
postgraduate in Graphic Design from School of Fine Arts of São Paulo and Master's Degree in Art from ECA/University
of São Paulo. Artist participating of exhibitions like FILE Festival, 15o Festival Videobrasil, SIGGRAPH Art Gallery
2006, FIAT Exhibition Brasil 2007; Coordinator of the course of Arts and New Media and of the e-learning program "Widening
Boarders", and professor of the MBA and Digital Design courses at University Anhembi Morumbi; Director of Technology
at NMD New Media Developers, company focused on developments of web solutions and design. Awards: Institute of
Engineering Award (1985); 11 iBest Awards in Brazil (1998 to 2005);
3 "Best Presentation" Awards in the conferences WebDevShare and HighEdWebdev in USA (2003 and 2004);
"Cybernetic Art Trends 2006/2007" Award, research category, Itaú Cultural.
|